Computer Science & iMedia


The Computing Department is made up of three different subjects, these are KS3 Computing, GCSE Computer Science and iMedia.

KS3 Computing

In Key Stage 3 Computing we aim to enable students to develop foundational skills and knowledge in computer science, digital literacy, information technology and media production. We do this to prepare them for a future in a world where the use of this technology will be a core part of their personal and working lives, and to provide a platform for our key stage 4 qualifications. We aim to ensure that they can operate safely in an online world and can make appropriate judgements on selecting the software, sites and technology services that they will use. 

Students receive 2 hours of Computing lessons per fortnight in key stage 3 (years 7-9). We spend time exploring a range of topics which provide students with a broad experience of both the use and understanding of technology and computers. These include: 

  • Online safety and digital citizenship, including moral, ethical and legal decision making 
  • How computers, networks and the internet works 
  • Computational thinking, algorithms, flow charting and representing data using binary 
  • Visual and textual programming from Scratch through to Python 
  • Issues and good practice around cybersecurity and malware 
  • Modelling and understanding the role of data in digital society 
  • Digital and interactive media production including animation 
  • Artificial intelligences and machine learning

We also offer several extra-curricular opportunities for students to engage in, such as clubs using our Lego Robotics kits and programming projects and competitions. We also engage in a number of government and industry-backed initiatives such as the Cyber Explorers programme, Bebras international computational thinking challenge and Inspiring Digital Enterprise award (IDEA). 

GCSE Computer Science

GCSE Computer Science is a specialist, rigorous and academic GCSE qualification that aims to study the inner workings of computer systems and their impact on society. It also studies computational thinking, algorithm design and textual programming. There are 2 written exams for computer science which focus on both the theory and application of programming. Students who take this course prepare themselves for a range of further education opportunities in a variety of computing disciplines. 

We use the OCR J277 specification for the subject and use a range of teaching materials and styles to deliver the content. By following a ‘flipped learning’ model we can promote independence and study skills for students – they use the Cornell note-taking method to make notes from videos as part of their home learning, before applying the knowledge in the classroom. This allows us to target misconceptions and improve learning rather than use time for initial teaching. Students also apply their programming knowledge through practical activities using Python, following a fully assessed syllabus. 

We use materials from Craig’n’Dave, SMART Revise, Quizlet and Microsoft Teams alongside our paper booklets for Cornell and revision notes. 

Cambridge Nationals iMedia

In the Cambridge Nationals Creative iMedia qualification students can explore a range of different media production methods and learn about the theories behind the ever-developing digital society that we live in. The qualification, which is 60% coursework based but with one 40% terminal exam, looks deeper into the pre-production of media (how it is planned) and the different forms of media that are used in the digital world. Students who take this course prepare themselves for a range of further education opportunities in more specialist media fields – for example film, television, animation, graphic design, print media, advertising and digital media. They can also use the course as a platform for further IT-based education or to apply their skills to IT careers. 

The first coursework unit is mandatory and is worth 25% of the final grade. It covers visual identify and digital graphics, where students will plan and develop each product. The second coursework unit, worth 35% of the final grade, is chosen from a selection of units that explore different aspects of the media industry. The terminal exam looks at the sectors, products and job roles in the media industry, ethical and legal considerations, pre-production planning and distribution considerations. 

We mix content from each of the units in together – studying for the exam at the end of year 11 at the same time as preparing for each of the two coursework units. We use a mix of learning styles and practical activities to apply the knowledge of how the media industry works and keep that knowledge fresh throughout with regular revision and recall tasks. 

We use the OCR J834 specification and resources based on Microsoft Teams, alongside KnowItAllNinja, Canva, Photopea, Rocketcake and Clipchamp. 

Subject Documents


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